安卓开发之屏蔽按键抖动,连击,长按事件

缘由

今天来个小知识点,也许遇到的人不多,但还是记录下。现在安卓机很少有实体键,老罗的情怀也只剩下一丝丝。但是除去手机,其他一些设备,比如电视,盒子等很多还有实体键,那么实体键在按下后就有一些问题,“抖动”和“连击”。

在开发中,我这里有一个很重要的操作,是实体键触发的,在实际测试中,会出现按下一次,多次触发的问题,那么就需要解决下,其实,解决方法也不难,我们开始吧。

“抖动”,“连击”

“抖动”和“连击”是类似的错误操作,可以根据时间来判断,和双击退出 app 的操作是一样的,因此可以重写 onKeyDown 方法:

这里以音量-为例

private static double DOUBLE_CLICK_TIME = 0L;

@Override

public boolean onKeyDown(int keyCode, KeyEvent event) {

    if (event.getKeyCode() == KeyEvent.KEYCODE_VOLUME_DOWN ) {

        if ((System.currentTimeMillis() - DOUBLE_CLICK_TIME) > 1500) {//这里测试1500ms比较合适

            DOUBLE_CLICK_TIME = System.currentTimeMillis();

            //这里执行单击后的操作

        }

        return true;

    }

    return super.onKeyDown(keyCode, event);

}

这里很好理解,只有两次点击的时间大于 1500ms 才有效,那么抖动和连击都是无效的。

“长按”

默认情况下,我们不做处理的话,一直按住某个按键,是多次单击操作,大家一直按住音量-就会把声音减小到最小。

如果我不做处理,用户一直按着这个键,或者时间稍长,就相当于按了多次,这会导致误操作,因此需要特殊照顾下咯。

直接重写 onKeyLongPress 方法,测试,不调用,那么,肯定是哪里拦截了,google 了下,在万能的 StackOverflow 找到答案:

这里添加了一个 标记:shortPress,

private boolean shortPress = false;

@Override

public boolean onKeyLongPress(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        shortPress = false;

        Toast.makeText(this, "longPress", Toast.LENGTH_LONG).show();

        return true;

    }

    //Just return false because the super call does always the same (returning false)

    return false;

}  

@Override

public boolean onKeyDown(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        if(event.getAction() == KeyEvent.ACTION_DOWN){

            event.startTracking();

            if(event.getRepeatCount() == 0){

                shortPress = true;

            }

            return true;

        }

    }

    return super.onKeyDown(keyCode, event);

}  

@Override

public boolean onKeyUp(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        if(shortPress){

            Toast.makeText(this, "shortPress", Toast.LENGTH_LONG).show();

        } else {

            //Don't handle longpress here, because the user will have to get his finger back up first

        }

        shortPress = false;

        return true;

    }

    return super.onKeyUp(keyCode, event);

}

综合解决

综合上面的分析,把两种情况综合起来,最终解决方案如下:

private static double DOUBLE_CLICK_TIME = 0L;

private boolean shortPress = false;

@Override

public boolean onKeyLongPress(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        shortPress = false;

        Toast.makeText(this, "longPress", Toast.LENGTH_LONG).show();

        return true;

    }

    //Just return false because the super call does always the same (returning false)

    return false;

}  

@Override

public boolean onKeyDown(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        if(event.getAction() == KeyEvent.ACTION_DOWN){

            event.startTracking();

            if(event.getRepeatCount() == 0){

                shortPress = true;                

                if ((System.currentTimeMillis() - DOUBLE_CLICK_TIME) > 1500) {//这里测试1500ms比较合适

                DOUBLE_CLICK_TIME = System.currentTimeMillis();

                //这里执行单击后的操作               

                }

                return true;

            }             

        }

    }

    return super.onKeyDown(keyCode, event);

}

@Override

public boolean onKeyUp(int keyCode, KeyEvent event) {

    if (keyCode == KeyEvent.KEYCODE_VOLUME_DOWN) {

        if(shortPress){

            Toast.makeText(this, "shortPress", Toast.LENGTH_LONG).show();

        } else {

            //Don't handle longpress here, because the user will have to get his finger back up first

        }

        shortPress = false;

        return true;

    }

    return super.onKeyUp(keyCode, event);

}

好了,到这里就结束了。

the end

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